пятница, 8 февраля 2013 г.

чекбокс в 3ds max

primitive from the tools panel on the right or by opening the Bone Tools

My first step is to add bones to the model. You can do this by selecting the bone

I began with this simple turret model from :

working environment. I doubt I’ll ever be able to afford it, though…

a trial of 3ds Max 2011 because I find it a much more intuitive and sane

"Pro" edition for free) but in the end decided to do this with

For modelling, I tried SoftImage XSI (of which XNA premium members get the

(my current game controls all bones programmatically).

in your XNA game because I haven’t spent any time figuring that out yet

I will not explain how to create animations (eg. a walk cycle) and play these

in 3D Studio Max 2011 (there’s a free trial available from ).

In this article, I will explain how to rig a mesh with bones and skin weights

to write down the steps I took and illustrate everything as good as I can.

after fighting my way through to a working bone-animated model, I decided

There wasn’t much available in terms of tutorials or guides on the net, so

namely the lower arm bone and hand bone, move with it).

are essentially a matrix stack: when the upper arm bone moves, its children,

animation. The only thing I knew was the pure concept of bones (which

When I started my current game, I didn’t have any idea about model

3ds Max Model Rigging » Cygon's Blog

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